local E, C, L = select(2, ...):unpack()

if not C.blizzard.slot_durability then return end

----------------------------------------------------------------------------------------
--	Durability value on slot buttons in CharacterFrame(tekability by Tekkub)
----------------------------------------------------------------------------------------

local SLOTIDS = {}
for _, slot in pairs({ "Head", "Shoulder", "Chest", "Waist", "Legs", "Feet", "Wrist", "Hands", "MainHand", "SecondaryHand" }) do
    SLOTIDS[slot] = GetInventorySlotInfo(slot .. "Slot")
end
local frame = CreateFrame("Frame", nil, CharacterFrame)

local function RYGColorGradient(perc)
    local relperc = perc * 2 % 1
    if perc <= 0 then
        return 1, 0, 0
    elseif perc < 0.5 then
        return 1, relperc, 0
    elseif perc == 0.5 then
        return 1, 1, 0
    elseif perc < 1.0 then
        return 1 - relperc, 1, 0
    else
        return 0, 1, 0
    end
end

local fontstrings = setmetatable({}, {
    __index = function(t, i)
        local gslot = _G["Character" .. i .. "Slot"]
        local fstr = gslot:CreateFontString(nil, "OVERLAY", "SystemFont_Outline_Small")
        fstr:SetPoint("BOTTOM", gslot, "BOTTOM", 0, 1)
        t[i] = fstr
        return fstr
    end,
})

function frame:OnEvent()
    local min = 1
    for slot, id in pairs(SLOTIDS) do
        local v1, v2 = GetInventoryItemDurability(id)

        if v1 and v2 and v2 ~= 0 then
            min = math.min(v1 / v2, min)
            local str = fontstrings[slot]
            str:SetTextColor(RYGColorGradient(v1 / v2))
            if v1 < v2 then
                str:SetText(string.format("%d%%", v1 / v2 * 100))
            else
                str:SetText(nil)
            end
        else
            local str = rawget(fontstrings, slot)
            if str then str:SetText(nil) end
        end
    end
end

frame:SetScript("OnEvent", frame.OnEvent)
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("UPDATE_INVENTORY_DURABILITY")